Kennedy DeSousa
Prototyping
Video
Context Story
Tatiyana Hernandez
Graphic Design
Survey
Project timeline: 2.5 months
Sketch, Keynote, Photoshop, Illustrator and Google Forms
Language Wars was offers a platform for language enthusiast to become close fluency in their target language. We have observed that the apps users aren't becoming fluent, which is causing users to give up or find other methods of learning a new language. How might we improve the language learning experience so that our customers are more successful based on increasing their level of proficiency?
We have observed that current language apps aren’t meeting the needs of keeping language enthusiasts engaged enough to invest their time to become fluent.
An application with a purpose to help language enthusiast become fluent in their target language. This document hopes to go over the application's target market and audience, summary of participants survey results, a brief competitive analysis, and what this all means for the functionality of Language Wars.
Sex: Male / Female
Age Range : 20s- 50s
• Interested in personal development
• Academic purposes
• Communicate with family
This survey was conducted using Google Forms and consists of 20 participants (both male and female) ranging from ages 18-50. Despite this, a slight majority of participants were male. A majority of participants lived outside the country. Majority of participants were learning English. A majority of users motivation to learn the language was for business, hobby, personal development and were learning for personal development. A majority ofusers were learning a second language for Academic purposes
• Time time to practice and a partner to practice with
• Vocabulary
• Lack of confidence
• Finding natives to practice with
• Not having the opportunity to use the language daily
• Forgetting and not practicing
• Immersiveness
• Writing grammar and basic sentences
• Talking to improve accent
• Pronunciation
• Listening comprehension
• Learning idioms
We believe that Language Wars will become a useful tool for . foreign language learners to achieve maximum fluency while building a like-minded multilingual and multicultural community
We believe that Language Wars will become a useful tool for foreign language learners to achieve maximum fluency while building a like-minded multilingual and multicultural community
When there are too many elements in the design users get confused, sometimes even frustrated. People want things now, they don’t like to wait or have to go through many obstacles to acquire their needs..
The users responded well to the menu when recognizable symbols were added. Had similar positive response when added the accuracy title.
The main objective is to have user learn a new languageeffectively. Also users want to fell good. Introducing too manyelements in the app caused stress.
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